

Players can always position their Blademaster near the targeted daughter and trigger Immovable Stance anyway. That coupled with the fact that other Ravagers will always attack twice spells bad news for whichever Daughter they’ve locked on to. It triggers whenever a Daughter takes damage. The Ravager’s ‘Revenge Strike’ will work similarly to ‘Shadow Round’. Be very careful though if they set their sights on a different Daughter. This is a great way to unlock traits as the Blademaster will easily one-shot these little guys. Should it be the Blademaster, players should pop Immovable Stance and let Scavengers/Ravagers walk themselves into the slaughterhouse. Players will be able to get a better idea of which Daughter they are aiming for. ‘The furthest Daughter’ can be hard to predict at times, so it's best to back off a bit, and let the little crawlies come closer. All subsequent Scavengers/Ravagers will aim for that daughter. The in-game enemy description states that the first of these enemies to spawn will lock onto the furthest daughter. They will travel in packs and gang up on 1 Daughter until she dies.

Perhaps the most annoying enemies in Othercide are Scavengers and Ravagers. Stay just out of range as to avoid an attack, and not waste any AP on far movement. Enemies (except range attack enemies) will always move as far as they can. Scrolling over an enemy will display its movement range. Never be standing right next to a reanimation spawn or else the enemy will attack instead of moving. Reanimating enemies will work the same way. As an added bonus, completing Chapter 1 of memories will unlock the 'Wooden Toy' Remembrance, which will grant +10 AP to all daughters.Ģ very important things to be aware of: Enemies will NEVER attack on their first turn (if they’ve already moved.) Some enemies such as the Painslinger (Corrupted Soulslinger) and Hopebreaker will attack on their opening turn if a Daughter is in range. Finally, with enough combat experience, a Daughter can unlock Born Killer which will grant them an additional +10 AP. This coupled with remembrances that increase the base damage of all daughters will make eras 3 and 4 much more manageable (but still rather difficult). For example, Killer of Nightmare Creatures does 20% more damage against Nightmare Creatures. Other passive traits will allow daughters to deal certain percentages more damage. This AP boost will also allow a Blademaster to Sidestep, Slash, and get out of range (If she doesn’t one-shot the enemy).

This can effectively pass the turn to a different daughter who may have gone before them. For example, a Soulslinger with an AP boost will be able to cast 2 Spirit Hastes in one turn. This will grant that respective daughter +10 AP which will effectively allow them to perform multiple actions without going into burst mode. The most important trait to develop is ‘One with the Sword/Gun/Shield/Scythe. Let’s talk about Daughter traits before getting into why these are the two most important moves in the game. Players should ALWAYS be sidestepping to get into position. Let’s be clear, neither of these attacks will deal any damage, but Othercide is about survivability first and foremost. Secondly is the Blademaster’s Sidestep which allows her to jump to ANY tile in range for only 15 AP. This will allow players to put a daughter in position and take action before an enemy can. Spirit Haste allows the Soulslinger to boost an ally in range by 20 initiative. Not only are Soulslingers and Blademasters the most important weapons in the player’s arsenal, they also come with the two most important moves in the game. While each Daughter offers its own unique roll in combat, the two most important classes are Soulslinger and Blademaster. Blademasters are the beating stick of the bunch, and Scythedancers dish out armor shredding AoE damage. Soulslingers wield a pair of dual revolvers and will be able to dispatch of Suffering's minions at a distance. Shieldbearers will act as the ‘tank’ absorbing damage and delaying enemies. it looks like you could do some interesting decoration on the parts that curve and intertwine though.There are four character classes that players can choose from in Othercide. The eye fitted to the bow stares down prey before taking it down with a arrow shot at deadly speeds. Shizuka Explains: "A sinister bow made from the apendages of Yog-Sothoth. ■ If under Remaining HP:10%, Cooldown Cut+10 ■ If Remaining HP:100% or more, Cooldown Cut+8 ■ If under Remaining HP:10%, Holy Element-50 ■ If Remaining HP:100% or more, Holy Element-40 ■ If under Remaining HP:10%, Dark Element+50 ■ If Remaining HP:100% or more, Dark Element+40 ■ If Remaining HP:100% or more, Attack+20%
